Otherlab, located in San Francisco, California, is a Clean Tech Do-Tank and developer of next generation algorithmic design tools.
- Saul Griffith, Ph.D. (co-Principal Investigator) is a serial entrepreneur. Saul has founded or co-founded: Squid Labs (Do-Tank Engineering Incubator), Instructables.com (shared open-source hardware and instruction), Potenco (human-powered energy devices), HOWTOONS.com (science and engineering education and inspiration), Optiopia.com (technical solutions for low-cost eye-care), and MakaniPower (high-altitude wind / utility scale renewable energy). Of particular relevance to this project was Saul’s involvement at MIT (1999â€“2004) in founding “Thinkcycle.org,” a platform for distributed engineering collaboration and education focused on engineering challenges of the developing world that became “DesignThatMatters.” Saul sits on the advisory board for the X-Prize Foundation, Duke Energy, Popular Mechanics, Make Magazine, Pfizer, and HP Environment council. Saul has taught design engineering at MIT and lectured on design engineering and design tools for engineering and invention at MIT, Stanford, UC Berkeley, University of Arizona, Harvard, and others.
- Jonathan Ward has a master’s degree from the MIT Media Lab and works designing and building CNC machines. He is interested in open source hardware and new design processes for local manufacturing. His background is in architectural design and fabrication having worked for Zahner Metals, Frank Gehry and OMA.
- Sam Calisch is an applied mathematician interested in geometry, optimization, and finding ways to use them for good and fun in the world. When he’s not dreaming of a Lie algebra to understand the brain, he can be found cooking, sewing, or trail running.
O’Reilly Media, located in Sebastopol, California, is a technical publisher and conference organizer known for its advocacy of Open Source, the Web and the Maker movement.
- Dale Dougherty (co-Principal Investigator) is the founder and publisher of MAKE magazine and the creator of Maker Faire, which leads a growing maker movement. An early Web pioneer, Dale was the developer of Global Network Navigator (GNN), the first commercial Web site launched in 1993 and sold to America Online in 1995. He coined the term Web 2.0 as part of developing the Web 2.0 Conference. Make Magazine started in 2005 followed by the first Maker Faire in the Bay Area in 2006. In 2010, Maker Faire was held in the Bay Area, Detroit and New York City. He was a Lecturer at the UC Berkeley School of Information from 1997 to 2002. He was named a “Champion of Change” in 2011 by The White House.
- Joel Rosenberg (Project Manager) is an engineering educator with a background in mechanical engineering and journalism. He has helped develop multiple high school curricula, including “Engineering the Future” from the Museum of Science, Boston. (www.mos.org/etf) He was the first project manager of SMILE (howtosmile.org), a digital library of informal activities for teaching science and math; an 11th-grade chemistry teacher in Boston Public Schools; a nanotechnology educator at the Museum of Science, Boston; and a toy designer at the Intel Smart Toy Lab.
- Michelle Hlubinka (Curriculum Developer) is the Education Director for Maker Media, overseeing educational outreach and programming. Before joining the Maker Faire crew, she worked at the Exploratorium’s Center for Museum Partnerships and MIT Media Lab’s Lifelong Kindergarten group. That work built on previous research at the Harvard Graduate School of Education, as a long-time mentor in the Intel Computer Clubhouse Network, and as a curriculum designer for various publishers and educational researchers. When she’s not supporting future makers, she does some making of her own, most often as a visual artist.
- Stephanie Chang (Curriculum Developer) is currently in the Learning, Design, and Technology (LDT) program at Stanford’s School of Education. Prior to graduate school, she spent five years with Galileo Learning as the Director of the Tech Museum Summer Camps. She has also worked in other informal science and experiential education settings. When not studying or working, she enjoys photography, glassblowing, and galloping around in the sunny hills and waters of the Bay.